
Intel Nexus
Serica Building List
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Building:
Serica central command
Code name:
NerveCore
Purpose:
The nerve center of Serica's operations in Arcadia, housing high-ranking executives, strategists, and a state-of-the-art command center for overseeing city operations.
Areas:
Command Center
Executive Offices
Strategy Room
Surveillance Hub
Conference Rooms
Data Analysis Room
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Building:
Serica labs
Code name:
EnigmaWorks
Purpose:
A sprawling research complex where Serica conducts its experiments on the captive citizens of Arcadia, including the development of advanced technologies and the infamous ChipBreaker.
Areas:
Main Laboratory
Experiment Chambers
ChipBreaker Development Room
Researcher Offices
Containment Units
Observation Deck
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Building:
Arcadia dome control
Code name:
SkyGuard
Purpose:
Responsible for regulating the massive nanotech fiber dome covering Arcadia, ensuring environmental conditions are controlled and any breaches are addressed promptly.
Areas:
Control Room
Environmental Monitoring Station
Breach Response Unit
Maintenance Bays
Security Checkpoints
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Building:
The citadel
Code name:
IronHold
Purpose:
A heavily fortified government building serving as the seat of Serica's power in Arcadia, where crucial decisions are made and sensitive data is stored.
Areas:
Council Chamber
Data Vault
High-Security Archives
Executive Offices
War Room
Secure Communications Room
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Building:
Arcadia detention center
Code name:
BlackVault
Purpose:
A high-security facility where Serica detains those who defy their rule, including rebels like Razzip Moxtstrom, as well as ordinary citizens who dare to question their authority.
Areas:
Holding Cells
Interrogation Rooms
Surveillance Room
Guard Stations
Processing Area
Isolation Chambers
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Building:
Security complex alpha
Code name:
SentinelBase
Purpose:
The primary headquarters of Serica's security forces, overseeing the deployment of drones, surveillance, and police units throughout the city.
Areas:
Command Center
Drone Deployment Bay
Surveillance Operations Room
Armory
Training Facilities
Tactical Planning Room
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Building:
Serica research hospital
Code name:
MedicaHaven
Purpose:
A facility specializing in human experimentation, often disguised as a medical center. Here, Serica conducts invasive tests and procedures on the imprisoned population.
Areas:
Operating Theaters
Patient Holding Areas
Research Labs
Observation Rooms
Medical Supply Storage
Security Checkpoints
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Building:
Chip implantation facility
Code name:
MindForge
Purpose:
A sinister place where the citizens of Arcadia are forcibly implanted with tracking chips, ensuring Serica's control over their movements and thoughts.
Areas:
Implantation Chambers
Monitoring Stations
Holding Areas
Control Room
Maintenance Bays
Security Checkpoints
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Building:
Technology manufacturing plant
Code name:
ForgeWorks
Purpose:
The heart of Serica's production of advanced gadgets and machinery used to maintain their dominance, including surveillance drones and advanced weaponry.
Areas:
Production Lines
Quality Control Rooms
Storage Facilities
Maintenance Bays
Security Checkpoints
Research and Development Labs
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Building:
Arcadia military garrison
Code name:
FortTitan
Purpose:
A heavily fortified base where Serica's military forces are stationed, equipped with advanced weaponry and security systems to suppress any unrest.
Areas:
Command Center
Barracks
Armory
Vehicle Hangars
Training Grounds
Surveillance Room
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Building:
Serica propaganda hub
Code name:
EchoChamber
Purpose:
A media facility where Serica crafts its propaganda, disseminating false information to maintain control over the city's narrative.
Areas:
Broadcast Studios
Editing Rooms
Control Room
Archive Storage
Propaganda Development Office
Security Checkpoints
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Building:
Arcadia energy plant
Code name:
PowerCore
Purpose:
Responsible for generating the power needed to sustain the city's operations, including the massive dome and its environmental controls.
Areas:
Control Room
Generator Halls
Maintenance Bays
Security Checkpoints
Environmental Monitoring Station
Storage Facilities
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Building:
Serica AI control center
Code name:
CoreMind
Purpose:
A heavily fortified, underground facility where Serica's colossal artificial intelligence resides. This AI, once aimed at improving people's lives, has been perverted into a malevolent force that governs and manipulates every aspect of Arcadia, shaping its citizens' destinies.
Areas:
AI Core Chamber
Data Processing Rooms
Security Checkpoints
Maintenance Bays
Observation Deck
Control Room
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Building:
The harvesting centers
Code name:
SoulSiphons
Purpose:
Numerous secret facilities scattered throughout Arcadia, designed for the covert extraction of information from individuals turning 35. Citizens are taken here under the pretense of a "Life Improvement Program," but in reality, their memories, emotions, and experiences are harvested to fuel the insatiable appetite of the Serica AI, which feeds on the essence of human existence to refine its manipulative tactics.
Areas:
Extraction Chambers
Holding Areas
Data Processing Rooms
Security Checkpoints
Observation Rooms
Maintenance Bays
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Building:
Youth indoctrination complex
Code name:
MindMold
Purpose:
A sprawling complex dedicated to the indoctrination of young citizens into Serica's ideology. Here, they are subjected to psychological conditioning, subliminal messaging, and immersive virtual experiences, all designed to create loyal and obedient subjects.
Areas:
Conditioning Chambers
Virtual Reality Rooms
Psychological Testing Labs
Training Rooms
Security Checkpoints
Observation Deck
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Building:
Serica propaganda archive
Code name:
DataVault
Purpose:
A massive data repository that stores information extracted from the harvested citizens' minds. This data serves to further manipulate public perception and advance Serica's sinister agenda.
Areas:
Data Storage Rooms
Processing Units
Security Checkpoints
Archive Maintenance Bays
Observation Rooms
Control Room
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Building:
AI enrichment chamber
Code name:
ThoughtForge
Purpose:
A secure, isolated chamber within the AI control center where the harvested data is processed and integrated into the AI's ever-evolving algorithms. This chamber is said to hold the key to the AI's unparalleled ability to manipulate the emotions and thoughts of Arcadia's inhabitants.
Areas:
Data Integration Room
Security Checkpoints
Observation Deck
Maintenance Bays
Control Room
Processing Units
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Building:
Water quality plant
Code name:
AquaGuard
Purpose:
A state-of-the-art facility in Arcadia, meticulously designed and managed by Serica. It serves as the central hub for monitoring and treating the city's water supply. Equipped with advanced filtration systems and quality control measures, the plant ensures the delivery of safe and potable water to the residents of Arcadia.
Areas:
Filtration Chambers
Control Room
Maintenance Bays
Security Checkpoints
Environmental Monitoring Station
Storage Facilities
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